Dec 29, 2014, 12:27 AM // 00:27
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#41
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Jungle Guide
Join Date: Sep 2013
Location: In Z-Way We Trust.
Guild: [PhD]-[ァアァ]-[pupu]
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So as i knew it was possible to do, i decided to make it a fact.
i AFK'd the Ebony Citadel of Mallyx.
The runs vary between 15-20 mins.
Doing DoA itself is obv the best way for Armbraces.
But this definately has potentional
Enjoy, and happy AFK'ing
Last edited by Zephyr of Light; Dec 29, 2014 at 03:32 AM // 03:32..
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Jan 15, 2015, 02:42 AM // 02:42
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#42
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Any particular reason you chose to make this for a human healer? In my experience wasting a human's damage potential on healing is a huge detriment to any 7h team.
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Jan 15, 2015, 04:27 AM // 04:27
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#43
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Some of us main monk, and like to use that same character with our hero parties, and not be running awful mind-numbingly boring AP or RoJ builds.
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Jan 20, 2015, 05:09 PM // 17:09
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#44
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Ascalonian Squire
Join Date: Sep 2014
Location: UK
Profession: Rt/
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As Zeph is still banned, could someone who knows him please ask him what weapon set he used for the afk ebony citadel, as I'm having problems with it.
I flagged my heros and mercs in the exact same position, used the rune setup he suggested, used the same builds and the 20/20 60hp staves but I keep wiping on the last wave of dream riders for some reason.
Do I need to use the spears and shields instead?
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Feb 14, 2015, 09:42 AM // 09:42
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#45
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Jungle Guide
Join Date: Sep 2013
Location: In Z-Way We Trust.
Guild: [PhD]-[ァアァ]-[pupu]
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Quote:
Originally Posted by rovon
As Zeph is still banned, could someone who knows him please ask him what weapon set he used for the afk ebony citadel, as I'm having problems with it.
I flagged my heros and mercs in the exact same position, used the rune setup he suggested, used the same builds and the 20/20 60hp staves but I keep wiping on the last wave of dream riders for some reason.
Do I need to use the spears and shields instead?
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This area is pretty hard and is definately not fail proof.
You may tend to whipe indeed on the final wave sometimes but here is a small adjustment to make sure it will work 7/10 of the times you do so.
Let the ST run EoE, and have heroes 4-5-6 on Fight.
Place yourself a little more upfront so you take the first initial hits of Esurge while the mesmers run slightly in to controll it.
Enjoy!
Last edited by Zephyr of Light; May 12, 2015 at 10:59 AM // 10:59..
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Mar 10, 2015, 02:42 AM // 02:42
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#46
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Frost Gate Guardian
Join Date: Jan 2009
Profession: A/E
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You basically stole an afk glint 7 hero setup i posted 4 years ago and used it as your own. Changed a couple skills but pretty much the same
http://www.guildwarsguru.com/forum/g...t10478958.html
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Mar 10, 2015, 11:23 AM // 11:23
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#47
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Jungle Guide
Join Date: Sep 2013
Location: In Z-Way We Trust.
Guild: [PhD]-[ァアァ]-[pupu]
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Quote:
Originally Posted by greenough
You basically stole an afk glint 7 hero setup i posted 4 years ago and used it as your own. Changed a couple skills but pretty much the same
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There is also a Korean guy that posted an afk Mallyx's citadel run, he also used mesmers.
Obviously i also stole that.
Soon enough anyone that runs 5 mesmers will claim i "stole" Builds while they are clearly Meta Builds just put toghether in one team, which i call my own.
Nice try though.
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May 16, 2015, 01:03 AM // 01:03
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#48
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Jungle Guide
Join Date: Sep 2013
Location: In Z-Way We Trust.
Guild: [PhD]-[ァアァ]-[pupu]
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Just for gigs, i took my girl Nim for her first time through Urgoz HM.
No consumeables were used, DC'd twice, AFK'd like a boss.
Thats how we do dont we, lol.
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May 16, 2015, 02:47 AM // 02:47
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#49
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Pre-Searing Cadet
Join Date: Jan 2014
Profession: R/Rt
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Haven't had fun like that in a long time. Good company + awesome heroes= shit dies fast lol
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May 20, 2015, 07:34 AM // 07:34
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#50
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Pre-Searing Cadet
Join Date: May 2015
Guild: The Yakkington Institute
Profession: E/Mo
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I have a question regarding the runes used for the heros. I noticed that you have the use of blessed insignias, however, the default setup doesn't appear to provide any enchantements.
I assume this is because the player as a healer would be providing enchantements?
As I intended to run this while not being a healer, is it possible you have suggestions for alternative runes in these slots? Or am I mis-understanding how blessed insignias work? Do they provide their armor boost even if they aren't enchanted? Or am I missing somehow the skills provided actually do count as enchantments?
Thanks!
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May 20, 2015, 10:21 AM // 10:21
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#51
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Jungle Guide
Join Date: Sep 2013
Location: In Z-Way We Trust.
Guild: [PhD]-[ァアァ]-[pupu]
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Quote:
Originally Posted by platinummyr
I have a question regarding the runes used for the heros. I noticed that you have the use of blessed insignias, however, the default setup doesn't appear to provide any enchantements.
I assume this is because the player as a healer would be providing enchantements?
As I intended to run this while not being a healer, is it possible you have suggestions for alternative runes in these slots? Or am I mis-understanding how blessed insignias work? Do they provide their armor boost even if they aren't enchanted? Or am I missing somehow the skills provided actually do count as enchantments?
Thanks!
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The underlined quote means that because you wont be a healer, is that the second healer (hero E/Mo) will provide most the enchantments needed on you're team.
Also the mercway insignia's are identical to z-way, because its the one of the better options out there regarding to Mesmer Ritualist & Elementist insignia's.
Even when there not always enchantment on them, when it is it will provide +10 armor on just two armor piece's that have combined a 62.5% chance to get damaged on.
If taking in account, that the ST 3 ER's will always be enchanted, and the other half partially during fights.
However the prot will prot only those that are taking excessive damage and thus will provide anyhow the +10 armor bonus to the Hero that is under pressure.
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May 20, 2015, 10:34 AM // 10:34
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#52
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Pre-Searing Cadet
Join Date: May 2015
Guild: The Yakkington Institute
Profession: E/Mo
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Quote:
Originally Posted by Zephyr of Light
The underlined quote means that because you wont be a healer, is that the second healer (hero E/Mo) will provide most the enchantments needed on you're team.
Also the mercway insignia's are identical to z-way, because its the one of the better options out there regarding to Mesmer Ritualist & Elementist insignia's.
Even when there not always enchantment on them, when it is it will provide +10 armor on just two armor piece's that have combined a 62.5% chance to get damaged on.
If taking in account, that the ST 3 ER's will always be enchanted, and the other half partially during fights.
However the prot will prot only those that are taking excessive damage and thus will provide anyhow the +10 armor bonus to the Hero that is under pressure.
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So I should run the E/mo instead of two necro healers or else change the insignia assuming I am running the merc setup?
Right now I have 4 Me 2 Necro 1 etc and myself. So currently I have no party wide enchantments and thus blessed insignias are never active.
I think it would be best to just run the E/Mo healer instead of two necros. am I understanding this?
Otherwise I should change out the blessed insignias for something like survive because they are doing nothing.
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May 20, 2015, 10:27 PM // 22:27
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#53
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Jungle Guide
Join Date: Sep 2013
Location: In Z-Way We Trust.
Guild: [PhD]-[ァアァ]-[pupu]
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Quote:
Originally Posted by platinummyr
So I should run the E/mo instead of two necro healers or else change the insignia assuming I am running the merc setup?
Right now I have 4 Me 2 Necro 1 etc and myself. So currently I have no party wide enchantments and thus blessed insignias are never active.
I think it would be best to just run the E/Mo healer instead of two necros. am I understanding this?
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If you are not having any enchantments on your team, you could change to whatever insignias suit you.
If you do have enchantments in your team (even by just 1 ER emo), then its recommended to let them all take Blessed Insignias.
For the second healer optional, would make E/Mo the better choice.
The necro optional heal, is more for things like Deep, or Urgoz, or anywhere that would not have your team relying on enchantments too much, like playing with friends.
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May 21, 2015, 01:54 AM // 01:54
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#54
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Pre-Searing Cadet
Join Date: May 2015
Guild: The Yakkington Institute
Profession: E/Mo
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Excellent, that's what I thought but wanted to confirm
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Jun 02, 2015, 03:08 PM // 15:08
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#55
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Jungle Guide
Join Date: Sep 2013
Location: In Z-Way We Trust.
Guild: [PhD]-[ァアァ]-[pupu]
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Update :
Added a new legendary survivor AFK, 100% Fail-Safe.
AFK Abbadons Gate L-Survivor (HM) 140XP per Kill (+ Scroll of Berserker's Insight)
Atleast R5++ Lightbringer Rank is required.
Usage :
Go via the left lane, kill the left lane group, and move towards the center lane, once those are dead flag your heroes in position, and yourself with kormir in position, then proceed to use a Triple Exp Scroll when everything has settled.
Build Codes :
Hero 1 - OQREAXwjeE9CgAuCknREAFs8ZHA (Fight)
Hero 2 - OAmjEqirpOXzyp3cZacncSzaMA (Fight)
Hero 3 - OAWjMYgLJPYTrX40ZOPLYLfrJA (Guard)
Hero 4 - OAhiYwhMhyUVNMR8ENN5INxJCA (Guard)
Hero Gear :
Armor Insignias based on proffession.
Highest vigor rune you can afford.
+3 Rune on their helms (Channeling, Soul Reaping, Illusion, Communing)
Any +60hp green staff, or costum 20/20/20 +30hp staffs works.
Optional; this is not required but is recommended to reduce spike damage further (if you have them):
+5 energy spears with +7 armor vs physical, and +30hp shields with +10 vs physical on yourself and your heroes.
Enjoy,
Zephyr.
Setup :
Additional ingame image on positioning. (Aerial Angle)
Additional ingame image on positioning. (Frontal Angle)
Last edited by Zephyr of Light; Jun 03, 2015 at 12:50 PM // 12:50..
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Jun 12, 2015, 04:15 PM // 16:15
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#56
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Pre-Searing Cadet
Join Date: May 2015
Profession: W/A
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Superb (with a french accent)
Hey Zephyr, you sly little
I am an active player since 2008. Your build(s) are the precise refreshment that have not been seen since 55HP monk build.
I want to congratulate you and your test subjects for a truly strong Hero setup, which can run most content NM/HM with little variation.
I play with all classes and have tested various combos. Your Z-Way build works naturally well with the Monk class, but my own testing shows that it your build also works well with my main - Warrior.
With your build and my Warrior I have run NM Elite Dungeon Urgoz (with no death to me) in 30-40 min and complete Underworld in 45-50min. For a slow poke like me that felt fast!
The other benefit is that no cons are required with this build (or rarely) with my monkey. With my warrior I runs(OQcTE3O7N6m0hhh5gZ7ZCaXkUEA) with Apple/Cupcake though.
All my heroes are set to aggressive mode. They do the rest of the work. Hardly no deaths and even with over agro great survivability.
Only exception....Arachnis Haunt HM.
Nevertheless, congratulations again and thank you for posting these builds for us.
Reg
IGN Abadon Warcloud
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Jun 14, 2015, 12:03 AM // 00:03
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#57
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Jungle Guide
Join Date: Sep 2013
Location: In Z-Way We Trust.
Guild: [PhD]-[ァアァ]-[pupu]
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Quote:
Originally Posted by Guru You
Hey Zephyr, you sly little
I am an active player since 2008. Your build(s) are the precise refreshment that have not been seen since 55HP monk build.
I want to congratulate you and your test subjects for a truly strong Hero setup, which can run most content NM/HM with little variation.
I play with all classes and have tested various combos. Your Z-Way build works naturally well with the Monk class, but my own testing shows that it your build also works well with my main - Warrior.
With your build and my Warrior I have run NM Elite Dungeon Urgoz (with no death to me) in 30-40 min and complete Underworld in 45-50min. For a slow poke like me that felt fast!
The other benefit is that no cons are required with this build (or rarely) with my monkey. With my warrior I runs(OQcTE3O7N6m0hhh5gZ7ZCaXkUEA) with Apple/Cupcake though.
All my heroes are set to aggressive mode. They do the rest of the work. Hardly no deaths and even with over agro great survivability.
Only exception....Arachnis Haunt HM.
Nevertheless, congratulations again and thank you for posting these builds for us.
Reg
IGN Abadon Warcloud
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Thats great too hear that it works out for you aswell.
Having my team named the great refreshment since 55hp Monking is definately an honor, and indeed, not having to roll around with heroes having them reload diffrent Builds, gear and runes keeps the cost low, especially when you dont have to purchase cons either.
Oh, and if ever you want to do this, feel free too share your conquests on this thread (screens ^^)
Cheers mate!
Zephyr.
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Jul 11, 2015, 10:14 PM // 22:14
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#59
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Jungle Guide
Join Date: Sep 2013
Location: In Z-Way We Trust.
Guild: [PhD]-[ァアァ]-[pupu]
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Hey cruza, that setup looks exactly hows it needs to be for DPS players.
As a ranger, bow would be your weapon of choice.
As bow wielder, my first concern wouldnt be damage, but more of "What can I do to support this team".
My first thought would be..
11+3+1 Wilderness Survival.
10+1 Expertise.
10 Command.
Practiced Stance + Choking Gas + Fallback + Stand Your Ground + 4 optionals.
Its basicly more anti caster pressure that affects a small area, which is just fine.
Otherwise maybe Barrage or Broad Head Arrow + Epidemic.
For the deep and urgoz, your setup looks just fine, if you bring a friend, you can let him take another healer (emo orso) and two extra mesmers.
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Aug 08, 2015, 11:39 PM // 23:39
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#60
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Jungle Guide
Join Date: Sep 2013
Location: In Z-Way We Trust.
Guild: [PhD]-[ァアァ]-[pupu]
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Nothing much of a real update, I haven't played in a while but found a screenshot worth posting.
The good part of this post is that you're now able to do 11 minute runs in Mallyx's Citadel.
This way requires atleast one mercenary hero.
Personal Record Time 674 seconds.
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